Gamification, as familiar a term to us learning folk it may be, isn’t a L&D-specific concept. The application of game mechanics to engage, entertain and educate is popular across industries. For good reason, too – it works.
The journey of Wearable tech began long ago with things like the hearing aid and calculator watch which was first seen in the 1980s. That journey is still on and is now experiencing what is deemed the Wearable Tech Revolution. Products available today will be greatly improved upon for the next unique technology design and